![]() Nahn |
Nightfall's Profile |
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Creature Type: Water Creature Family: Cancer Creature Name: Nahn |
Gender: Male Rarity: Exclusive Nahn can evolve! Nahn has 52 care points. |
Visual Description
A young crab with big pincers.
Lifestyle
Khap quickly bonds with his caretaker, perching on their shoulder or scuttling along while they do chores around the house and tend their other creatures, and soon, he becomes very comfortable with his caretaker's home. Many caretakers explore though, and the first time this happens, Khap doesn't want to come along, and ends up staying home. Most caretakers allow this, realizing Khap is attached to his environment, but they do think of ways to encourage him to accompany them next time.
Verbal encouragements don't help, but upon discussing it with some of the other creatures, Khap's caretaker comes to another idea. Khap's hoard ends up being the key--it's usually compiled of his favorite things from his caretaker's home, and when they find a way to attach the tiny charms or souvenirs to him so he can always carry a part of their house with him, Khap no longer minds leaving home for trips. The first time Khap ventures outside of his caretaker's home, he evolves into Nahn.
Nahn is a little unsure of what to make of the new places he sees at first, but he instinctively seeks out places similar to those he knows, like shallow streambeds with pebbles like those in his bowl at home, or wildflower fields with a familiar fragrance. The familiarity of them makes him appreciate the differences as well, and when it comes time to adventure on to the next new place, Nahn usually brings a souvenir with him. Soon, he knows the areas near his caretaker's house as well as the inside.
Training (Rating of 24)
A young crab with big pincers.
Lifestyle
Khap quickly bonds with his caretaker, perching on their shoulder or scuttling along while they do chores around the house and tend their other creatures, and soon, he becomes very comfortable with his caretaker's home. Many caretakers explore though, and the first time this happens, Khap doesn't want to come along, and ends up staying home. Most caretakers allow this, realizing Khap is attached to his environment, but they do think of ways to encourage him to accompany them next time.
Verbal encouragements don't help, but upon discussing it with some of the other creatures, Khap's caretaker comes to another idea. Khap's hoard ends up being the key--it's usually compiled of his favorite things from his caretaker's home, and when they find a way to attach the tiny charms or souvenirs to him so he can always carry a part of their house with him, Khap no longer minds leaving home for trips. The first time Khap ventures outside of his caretaker's home, he evolves into Nahn.
Nahn is a little unsure of what to make of the new places he sees at first, but he instinctively seeks out places similar to those he knows, like shallow streambeds with pebbles like those in his bowl at home, or wildflower fields with a familiar fragrance. The familiarity of them makes him appreciate the differences as well, and when it comes time to adventure on to the next new place, Nahn usually brings a souvenir with him. Soon, he knows the areas near his caretaker's house as well as the inside.
Training (Rating of 24)
| Strength: Agility: Speed: |
3/31 2/12 1/14 |
Intelligence: Wisdom: Creativity: |
2/30 4/35 1/27 |
Charisma: Willpower: Focus: |
2/15 5/38 4/39 |



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